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PERLTHRTUT(1)	       Perl Programmers Reference Guide 	 PERLTHRTUT(1)



NAME
       perlthrtut - tutorial on threads in Perl

DESCRIPTION
       NOTE: this tutorial describes the new Perl threading flavour introduced
       in Perl 5.6.0 called interpreter threads, or ithreads for short.  In
       this model each thread runs in its own Perl interpreter, and any data
       sharing between threads must be explicit.

       There is another older Perl threading flavour called the 5.005 model,
       unsurprisingly for 5.005 versions of Perl.  The old model is known to
       have problems, deprecated, and will probably be removed around release
       5.10. You are strongly encouraged to migrate any existing 5.005 threads
       code to the new model as soon as possible.

       You can see which (or neither) threading flavour you have by running
       "perl -V" and looking at the "Platform" section.  If you have "usei
       threads=define" you have ithreads, if you have "use5005threads=define"
       you have 5.005 threads.	If you have neither, you dont have any thread
       support built in.  If you have both, you are in trouble.

       The user-level interface to the 5.005 threads was via the Threads
       class, while ithreads uses the threads class. Note the change in case.

Status
       The ithreads code has been available since Perl 5.6.0, and is consid
       ered stable. The user-level interface to ithreads (the threads classes)
       appeared in the 5.8.0 release, and as of this time is considered stable
       although it should be treated with caution as with all new features.

What Is A Thread Anyway?
       A thread is a flow of control through a program with a single execution
       point.

       Sounds an awful lot like a process, doesnt it? Well, it should.
       Threads are one of the pieces of a process.  Every process has at least
       one thread and, up until now, every process running Perl had only one
       thread.	With 5.8, though, you can create extra threads.  Were going
       to show you how, when, and why.

Threaded Program Models
       There are three basic ways that you can structure a threaded program.
       Which model you choose depends on what you need your program to do.
       For many non-trivial threaded programs youll need to choose different
       models for different pieces of your program.

       Boss/Worker

       The boss/worker model usually has one "boss" thread and one or more
       "worker" threads.  The boss thread gathers or generates tasks that need
       to be done, then parcels those tasks out to the appropriate worker
       thread.

       This model is common in GUI and server programs, where a main thread
       waits for some event and then passes that event to the appropriate
       worker threads for processing.  Once the event has been passed on, the
       boss thread goes back to waiting for another event.

       The boss thread does relatively little work.  While tasks arent neces
       sarily performed faster than with any other method, it tends to have
       the best user-response times.

       Work Crew

       In the work crew model, several threads are created that do essentially
       the same thing to different pieces of data.  It closely mirrors classi
       cal parallel processing and vector processors, where a large array of
       processors do the exact same thing to many pieces of data.

       This model is particularly useful if the system running the program
       will distribute multiple threads across different processors.  It can
       also be useful in ray tracing or rendering engines, where the individ
       ual threads can pass on interim results to give the user visual feed
       back.

       Pipeline

       The pipeline model divides up a task into a series of steps, and passes
       the results of one step on to the thread processing the next.  Each
       thread does one thing to each piece of data and passes the results to
       the next thread in line.

       This model makes the most sense if you have multiple processors so two
       or more threads will be executing in parallel, though it can often make
       sense in other contexts as well.  It tends to keep the individual tasks
       small and simple, as well as allowing some parts of the pipeline to
       block (on I/O or system calls, for example) while other parts keep
       going.  If youre running different parts of the pipeline on different
       processors you may also take advantage of the caches on each processor.

       This model is also handy for a form of recursive programming where,
       rather than having a subroutine call itself, it instead creates another
       thread.	Prime and Fibonacci generators both map well to this form of
       the pipeline model. (A version of a prime number generator is presented
       later on.)

What kind of threads are Perl threads?
       If you have experience with other thread implementations, you might
       find that things arent quite what you expect.  Its very important to
       remember when dealing with Perl threads that Perl Threads Are Not X
       Threads, for all values of X.  They arent POSIX threads, or Dec
       Threads, or Javas Green threads, or Win32 threads.  There are similar
       ities, and the broad concepts are the same, but if you start looking
       for implementation details youre going to be either disappointed or
       confused.  Possibly both.

       This is not to say that Perl threads are completely different from
       everything thats ever come before--theyre not.  Perls threading
       model owes a lot to other thread models, especially POSIX.  Just as
       Perl is not C, though, Perl threads are not POSIX threads.  So if you
       find yourself looking for mutexes, or thread priorities, its time to
       step back a bit and think about what you want to do and how Perl can do
       it.

       However it is important to remember that Perl threads cannot magically
       do things unless your operating systems threads allows it. So if your
       system blocks the entire process on sleep(), Perl usually will as well.

       Perl Threads Are Different.

Thread-Safe Modules
       The addition of threads has changed Perls internals substantially.
       There are implications for people who write modules with XS code or
       external libraries. However, since perl data is not shared among
       threads by default, Perl modules stand a high chance of being thread-
       safe or can be made thread-safe easily.	Modules that are not tagged as
       thread-safe should be tested or code reviewed before being used in pro
       duction code.

       Not all modules that you might use are thread-safe, and you should
       always assume a module is unsafe unless the documentation says other
       wise.  This includes modules that are distributed as part of the core.
       Threads are a new feature, and even some of the standard modules arent
       thread-safe.

       Even if a module is thread-safe, it doesnt mean that the module is
       optimized to work well with threads. A module could possibly be rewrit
       ten to utilize the new features in threaded Perl to increase perfor
       mance in a threaded environment.

       If youre using a module thats not thread-safe for some reason, you
       can protect yourself by using it from one, and only one thread at all.
       If you need multiple threads to access such a module, you can use
       semaphores and lots of programming discipline to control access to it.
       Semaphores are covered in "Basic semaphores".

       See also "Thread-Safety of System Libraries".

Thread Basics
       The core threads module provides the basic functions you need to write
       threaded programs.  In the following sections well cover the basics,
       showing you what you need to do to create a threaded program.   After
       that, well go over some of the features of the threads module that
       make threaded programming easier.

       Basic Thread Support

       Thread support is a Perl compile-time option - its something thats
       turned on or off when Perl is built at your site, rather than when your
       programs are compiled. If your Perl wasnt compiled with thread support
       enabled, then any attempt to use threads will fail.

       Your programs can use the Config module to check whether threads are
       enabled. If your program cant run without them, you can say something
       like:

	   $Config{useithreads} or die "Recompile Perl with threads to run this program.";

       A possibly-threaded program using a possibly-threaded module might have
       code like this:

	   use Config;
	   use MyMod;

	   BEGIN {
	       if ($Config{useithreads}) {
		   # We have threads
		   require MyMod_threaded;
		  import MyMod_threaded;
	       } else {
		  require MyMod_unthreaded;
		  import MyMod_unthreaded;
	       }
	   }

       Since code that runs both with and without threads is usually pretty
       messy, its best to isolate the thread-specific code in its own module.
       In our example above, thats what MyMod_threaded is, and its only
       imported if were running on a threaded Perl.

       A Note about the Examples

       Although thread support is considered to be stable, there are still a
       number of quirks that may startle you when you try out any of the
       examples below.	In a real situation, care should be taken that all
       threads are finished executing before the program exits.  That care has
       not been taken in these examples in the interest of simplicity.	Run
       ning these examples "as is" will produce error messages, usually caused
       by the fact that there are still threads running when the program
       exits.  You should not be alarmed by this.  Future versions of Perl may
       fix this problem.

       Creating Threads

       The threads package provides the tools you need to create new threads.
       Like any other module, you need to tell Perl that you want to use it;
       "use threads" imports all the pieces you need to create basic threads.

       The simplest, most straightforward way to create a thread is with
       new():

	   use threads;

	   $thr = threads->new(\&sub1);

	   sub sub1 {
	       print "In the thread\n";
	   }

       The new() method takes a reference to a subroutine and creates a new
       thread, which starts executing in the referenced subroutine.  Control
       then passes both to the subroutine and the caller.

       If you need to, your program can pass parameters to the subroutine as
       part of the thread startup.  Just include the list of parameters as
       part of the "threads::new" call, like this:

	   use threads;

	   $Param3 = "foo";
	   $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
	   $thr = threads->new(\&sub1, @ParamList);
	   $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));

	   sub sub1 {
	       my @InboundParameters = @_;
	       print "In the thread\n";
	       print "got parameters >", join("<>", @InboundParameters), "<\n";
	   }

       The last example illustrates another feature of threads.  You can spawn
       off several threads using the same subroutine.  Each thread executes
       the same subroutine, but in a separate thread with a separate environ
       ment and potentially separate arguments.

       "create()" is a synonym for "new()".

       Waiting For A Thread To Exit

       Since threads are also subroutines, they can return values.  To wait
       for a thread to exit and extract any values it might return, you can
       use the join() method:

	   use threads;

	   $thr = threads->new(\&sub1);

	   @ReturnData = $thr->join;
	   print "Thread returned @ReturnData";

	   sub sub1 { return "Fifty-six", "foo", 2; }

       In the example above, the join() method returns as soon as the thread
       ends.  In addition to waiting for a thread to finish and gathering up
       any values that the thread might have returned, join() also performs
       any OS cleanup necessary for the thread.  That cleanup might be impor
       tant, especially for long-running programs that spawn lots of threads.
       If you dont want the return values and dont want to wait for the
       thread to finish, you should call the detach() method instead, as
       described next.

       Ignoring A Thread

       join() does three things: it waits for a thread to exit, cleans up
       after it, and returns any data the thread may have produced.  But what
       if youre not interested in the threads return values, and you dont
       really care when the thread finishes? All you want is for the thread to
       get cleaned up after when its done.

       In this case, you use the detach() method.  Once a thread is detached,
       itll run until its finished, then Perl will clean up after it auto
       matically.

	   use threads;

	   $thr = threads->new(\&sub1); # Spawn the thread

	   $thr->detach; # Now we officially dont care any more

	   sub sub1 {
	       $a = 0;
	       while (1) {
		   $a++;
		   print "\$a is $a\n";
		   sleep 1;
	       }
	   }

       Once a thread is detached, it may not be joined, and any return data
       that it might have produced (if it was done and waiting for a join) is
       lost.

Threads And Data
       Now that weve covered the basics of threads, its time for our next
       topic: data.  Threading introduces a couple of complications to data
       access that non-threaded programs never need to worry about.

       Shared And Unshared Data

       The biggest difference between Perl ithreads and the old 5.005 style
       threading, or for that matter, to most other threading systems out
       there, is that by default, no data is shared. When a new perl thread is
       created, all the data associated with the current thread is copied to
       the new thread, and is subsequently private to that new thread!	This
       is similar in feel to what happens when a UNIX process forks, except
       that in this case, the data is just copied to a different part of mem
       ory within the same process rather than a real fork taking place.

       To make use of threading however, one usually wants the threads to
       share at least some data between themselves. This is done with the
       threads::shared module and the " : shared" attribute:

	   use threads;
	   use threads::shared;

	   my $foo : shared = 1;
	   my $bar = 1;
	   threads->new(sub { $foo++; $bar++ })->join;

	   print "$foo\n";  #prints 2 since $foo is shared
	   print "$bar\n";  #prints 1 since $bar is not shared

       In the case of a shared array, all the arrays elements are shared, and
       for a shared hash, all the keys and values are shared. This places
       restrictions on what may be assigned to shared array and hash elements:
       only simple values or references to shared variables are allowed - this
       is so that a private variable cant accidentally become shared. A bad
       assignment will cause the thread to die. For example:

	   use threads;
	   use threads::shared;

	   my $var	     = 1;
	   my $svar : shared = 2;
	   my %hash : shared;

	   ... create some threads ...

	   $hash{a} = 1;       # all threads see exists($hash{a}) and $hash{a} == 1
	   $hash{a} = $var     # okay - copy-by-value: same effect as previous
	   $hash{a} = $svar    # okay - copy-by-value: same effect as previous
	   $hash{a} = \$svar   # okay - a reference to a shared variable
	   $hash{a} = \$var    # This will die
	   delete $hash{a}     # okay - all threads will see !exists($hash{a})

       Note that a shared variable guarantees that if two or more threads try
       to modify it at the same time, the internal state of the variable will
       not become corrupted. However, there are no guarantees beyond this, as
       explained in the next section.

       Thread Pitfalls: Races

       While threads bring a new set of useful tools, they also bring a number
       of pitfalls.  One pitfall is the race condition:

	   use threads;
	   use threads::shared;

	   my $a : shared = 1;
	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub2);

	   $thr1->join;
	   $thr2->join;
	   print "$a\n";

	   sub sub1 { my $foo = $a; $a = $foo + 1; }
	   sub sub2 { my $bar = $a; $a = $bar + 1; }

       What do you think $a will be? The answer, unfortunately, is "it
       depends." Both sub1() and sub2() access the global variable $a, once to
       read and once to write.	Depending on factors ranging from your thread
       implementations scheduling algorithm to the phase of the moon, $a can
       be 2 or 3.

       Race conditions are caused by unsynchronized access to shared data.
       Without explicit synchronization, theres no way to be sure that noth
       ing has happened to the shared data between the time you access it and
       the time you update it.	Even this simple code fragment has the possi
       bility of error:

	   use threads;
	   my $a : shared = 2;
	   my $b : shared;
	   my $c : shared;
	   my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
	   my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
	   $thr1->join;
	   $thr2->join;

       Two threads both access $a.  Each thread can potentially be interrupted
       at any point, or be executed in any order.  At the end, $a could be 3
       or 4, and both $b and $c could be 2 or 3.

       Even "$a += 5" or "$a++" are not guaranteed to be atomic.

       Whenever your program accesses data or resources that can be accessed
       by other threads, you must take steps to coordinate access or risk data
       inconsistency and race conditions. Note that Perl will protect its
       internals from your race conditions, but it wont protect you from you.

Synchronization and control
       Perl provides a number of mechanisms to coordinate the interactions
       between themselves and their data, to avoid race conditions and the
       like.  Some of these are designed to resemble the common techniques
       used in thread libraries such as "pthreads"; others are Perl-specific.
       Often, the standard techniques are clumsy and difficult to get right
       (such as condition waits). Where possible, it is usually easier to use
       Perlish techniques such as queues, which remove some of the hard work
       involved.

       Controlling access: lock()

       The lock() function takes a shared variable and puts a lock on it.  No
       other thread may lock the variable until the variable is unlocked by
       the thread holding the lock. Unlocking happens automatically when the
       locking thread exits the outermost block that contains "lock()" func
       tion.  Using lock() is straightforward: this example has several
       threads doing some calculations in parallel, and occasionally updating
       a running total:

	   use threads;
	   use threads::shared;

	   my $total : shared = 0;

	   sub calc {
	       for (;;) {
		   my $result;
		   # (... do some calculations and set $result ...)
		   {
		       lock($total); # block until we obtain the lock
		       $total += $result;
		   } # lock implicitly released at end of scope
		   last if $result == 0;
	       }
	   }

	   my $thr1 = threads->new(\&calc);
	   my $thr2 = threads->new(\&calc);
	   my $thr3 = threads->new(\&calc);
	   $thr1->join;
	   $thr2->join;
	   $thr3->join;
	   print "total=$total\n";

       lock() blocks the thread until the variable being locked is available.
       When lock() returns, your thread can be sure that no other thread can
       lock that variable until the outermost block containing the lock exits.

       Its important to note that locks dont prevent access to the variable
       in question, only lock attempts.  This is in keeping with Perls long
       standing tradition of courteous programming, and the advisory file
       locking that flock() gives you.

       You may lock arrays and hashes as well as scalars.  Locking an array,
       though, will not block subsequent locks on array elements, just lock
       attempts on the array itself.

       Locks are recursive, which means its okay for a thread to lock a vari
       able more than once.  The lock will last until the outermost lock() on
       the variable goes out of scope. For example:

	   my $x : shared;
	   doit();

	   sub doit {
	       {
		   {
		       lock($x); # wait for lock
		       lock($x); # NOOP - we already have the lock
		       {
			   lock($x); # NOOP
			   {
			       lock($x); # NOOP
			       lockit_some_more();
			   }
		       }
		   } # *** implicit unlock here ***
	       }
	   }

	   sub lockit_some_more {
	       lock($x); # NOOP
	   } # nothing happens here

       Note that there is no unlock() function - the only way to unlock a
       variable is to allow it to go out of scope.

       A lock can either be used to guard the data contained within the vari
       able being locked, or it can be used to guard something else, like a
       section of code. In this latter case, the variable in question does not
       hold any useful data, and exists only for the purpose of being locked.
       In this respect, the variable behaves like the mutexes and basic
       semaphores of traditional thread libraries.

       A Thread Pitfall: Deadlocks

       Locks are a handy tool to synchronize access to data, and using them
       properly is the key to safe shared data.  Unfortunately, locks arent
       without their dangers, especially when multiple locks are involved.
       Consider the following code:

	   use threads;

	   my $a : shared = 4;
	   my $b : shared = "foo";
	   my $thr1 = threads->new(sub {
	       lock($a);
	       sleep 20;
	       lock($b);
	   });
	   my $thr2 = threads->new(sub {
	       lock($b);
	       sleep 20;
	       lock($a);
	   });

       This program will probably hang until you kill it.  The only way it
       wont hang is if one of the two threads acquires both locks first.  A
       guaranteed-to-hang version is more complicated, but the principle is
       the same.

       The first thread will grab a lock on $a, then, after a pause during
       which the second thread has probably had time to do some work, try to
       grab a lock on $b.  Meanwhile, the second thread grabs a lock on $b,
       then later tries to grab a lock on $a.  The second lock attempt for
       both threads will block, each waiting for the other to release its
       lock.

       This condition is called a deadlock, and it occurs whenever two or more
       threads are trying to get locks on resources that the others own.  Each
       thread will block, waiting for the other to release a lock on a
       resource.  That never happens, though, since the thread with the
       resource is itself waiting for a lock to be released.

       There are a number of ways to handle this sort of problem.  The best
       way is to always have all threads acquire locks in the exact same
       order.  If, for example, you lock variables $a, $b, and $c, always lock
       $a before $b, and $b before $c.	Its also best to hold on to locks for
       as short a period of time to minimize the risks of deadlock.

       The other synchronization primitives described below can suffer from
       similar problems.

       Queues: Passing Data Around

       A queue is a special thread-safe object that lets you put data in one
       end and take it out the other without having to worry about synchro
       nization issues.  Theyre pretty straightforward, and look like this:

	   use threads;
	   use Thread::Queue;

	   my $DataQueue = Thread::Queue->new;
	   $thr = threads->new(sub {
	       while ($DataElement = $DataQueue->dequeue) {
		   print "Popped $DataElement off the queue\n";
	       }
	   });

	   $DataQueue->enqueue(12);
	   $DataQueue->enqueue("A", "B", "C");
	   $DataQueue->enqueue(\$thr);
	   sleep 10;
	   $DataQueue->enqueue(undef);
	   $thr->join;

       You create the queue with "new Thread::Queue".  Then you can add lists
       of scalars onto the end with enqueue(), and pop scalars off the front
       of it with dequeue().  A queue has no fixed size, and can grow as
       needed to hold everything pushed on to it.

       If a queue is empty, dequeue() blocks until another thread enqueues
       something.  This makes queues ideal for event loops and other communi
       cations between threads.

       Semaphores: Synchronizing Data Access

       Semaphores are a kind of generic locking mechanism. In their most basic
       form, they behave very much like lockable scalars, except that they
       cant hold data, and that they must be explicitly unlocked. In their
       advanced form, they act like a kind of counter, and can allow multiple
       threads to have the lock at any one time.

       Basic semaphores

       Semaphores have two methods, down() and up(): down() decrements the
       resource count, while up increments it. Calls to down() will block if
       the semaphores current count would decrement below zero.  This program
       gives a quick demonstration:

	   use threads;
	   use Thread::Semaphore;

	   my $semaphore = new Thread::Semaphore;
	   my $GlobalVariable : shared = 0;

	   $thr1 = new threads \&sample_sub, 1;
	   $thr2 = new threads \&sample_sub, 2;
	   $thr3 = new threads \&sample_sub, 3;

	   sub sample_sub {
	       my $SubNumber = shift @_;
	       my $TryCount = 10;
	       my $LocalCopy;
	       sleep 1;
	       while ($TryCount--) {
		   $semaphore->down;
		   $LocalCopy = $GlobalVariable;
		   print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
		   sleep 2;
		   $LocalCopy++;
		   $GlobalVariable = $LocalCopy;
		   $semaphore->up;
	       }
	   }

	   $thr1->join;
	   $thr2->join;
	   $thr3->join;

       The three invocations of the subroutine all operate in sync.  The
       semaphore, though, makes sure that only one thread is accessing the
       global variable at once.

       Advanced Semaphores

       By default, semaphores behave like locks, letting only one thread
       down() them at a time.  However, there are other uses for semaphores.

       Each semaphore has a counter attached to it. By default, semaphores are
       created with the counter set to one, down() decrements the counter by
       one, and up() increments by one. However, we can override any or all of
       these defaults simply by passing in different values:

	   use threads;
	   use Thread::Semaphore;
	   my $semaphore = Thread::Semaphore->new(5);
			   # Creates a semaphore with the counter set to five

	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub1);

	   sub sub1 {
	       $semaphore->down(5); # Decrements the counter by five
	       # Do stuff here
	       $semaphore->up(5); # Increment the counter by five
	   }

	   $thr1->detach;
	   $thr2->detach;

       If down() attempts to decrement the counter below zero, it blocks until
       the counter is large enough.  Note that while a semaphore can be cre
       ated with a starting count of zero, any up() or down() always changes
       the counter by at least one, and so $semaphore->down(0) is the same as
       $semaphore->down(1).

       The question, of course, is why would you do something like this? Why
       create a semaphore with a starting count thats not one, or why decre
       ment/increment it by more than one? The answer is resource availabil
       ity.  Many resources that you want to manage access for can be safely
       used by more than one thread at once.

       For example, lets take a GUI driven program.  It has a semaphore that
       it uses to synchronize access to the display, so only one thread is
       ever drawing at once.  Handy, but of course you dont want any thread
       to start drawing until things are properly set up.  In this case, you
       can create a semaphore with a counter set to zero, and up it when
       things are ready for drawing.

       Semaphores with counters greater than one are also useful for estab
       lishing quotas.	Say, for example, that you have a number of threads
       that can do I/O at once.  You dont want all the threads reading or
       writing at once though, since that can potentially swamp your I/O chan
       nels, or deplete your process quota of filehandles.  You can use a
       semaphore initialized to the number of concurrent I/O requests (or open
       files) that you want at any one time, and have your threads quietly
       block and unblock themselves.

       Larger increments or decrements are handy in those cases where a thread
       needs to check out or return a number of resources at once.

       cond_wait() and cond_signal()

       These two functions can be used in conjunction with locks to notify co-
       operating threads that a resource has become available. They are very
       similar in use to the functions found in "pthreads". However for most
       purposes, queues are simpler to use and more intuitive. See
       threads::shared for more details.

       Giving up control

       There are times when you may find it useful to have a thread explicitly
       give up the CPU to another thread.  You may be doing something proces
       sor-intensive and want to make sure that the user-interface thread gets
       called frequently.  Regardless, there are times that you might want a
       thread to give up the processor.

       Perls threading package provides the yield() function that does this.
       yield() is pretty straightforward, and works like this:

	   use threads;

	   sub loop {
		   my $thread = shift;
		   my $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
		   threads->yield;
		   $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
	   }

	   my $thread1 = threads->new(\&loop, first);
	   my $thread2 = threads->new(\&loop, second);
	   my $thread3 = threads->new(\&loop, third);

       It is important to remember that yield() is only a hint to give up the
       CPU, it depends on your hardware, OS and threading libraries what actu
       ally happens.  On many operating systems, yield() is a no-op.  There
       fore it is important to note that one should not build the scheduling
       of the threads around yield() calls. It might work on your platform but
       it wont work on another platform.

General Thread Utility Routines
       Weve covered the workhorse parts of Perls threading package, and with
       these tools you should be well on your way to writing threaded code and
       packages.  There are a few useful little pieces that didnt really fit
       in anyplace else.

       What Thread Am I In?

       The "threads->self" class method provides your program with a way to
       get an object representing the thread its currently in.	You can use
       this object in the same way as the ones returned from thread creation.

       Thread IDs

       tid() is a thread object method that returns the thread ID of the
       thread the object represents.  Thread IDs are integers, with the main
       thread in a program being 0.  Currently Perl assigns a unique tid to
       every thread ever created in your program, assigning the first thread
       to be created a tid of 1, and increasing the tid by 1 for each new
       thread thats created.

       Are These Threads The Same?

       The equal() method takes two thread objects and returns true if the
       objects represent the same thread, and false if they dont.

       Thread objects also have an overloaded == comparison so that you can do
       comparison on them as you would with normal objects.

       What Threads Are Running?

       "threads->list" returns a list of thread objects, one for each thread
       thats currently running and not detached.  Handy for a number of
       things, including cleaning up at the end of your program:

	   # Loop through all the threads
	   foreach $thr (threads->list) {
	       # Dont join the main thread or ourselves
	       if ($thr->tid && !threads::equal($thr, threads->self)) {
		   $thr->join;
	       }
	   }

       If some threads have not finished running when the main Perl thread
       ends, Perl will warn you about it and die, since it is impossible for
       Perl to clean up itself while other threads are running

A Complete Example
       Confused yet? Its time for an example program to show some of the
       things weve covered.  This program finds prime numbers using threads.

	   1  #!/usr/bin/perl -w
	   2  # prime-pthread, courtesy of Tom Christiansen
	   3
	   4  use strict;
	   5
	   6  use threads;
	   7  use Thread::Queue;
	   8
	   9  my $stream = new Thread::Queue;
	   10 my $kid	 = new threads(\&check_num, $stream, 2);
	   11
	   12 for my $i ( 3 .. 1000 ) {
	   13	  $stream->enqueue($i);
	   14 }
	   15
	   16 $stream->enqueue(undef);
	   17 $kid->join;
	   18
	   19 sub check_num {
	   20	  my ($upstream, $cur_prime) = @_;
	   21	  my $kid;
	   22	  my $downstream = new Thread::Queue;
	   23	  while (my $num = $upstream->dequeue) {
	   24	      next unless $num % $cur_prime;
	   25	      if ($kid) {
	   26		 $downstream->enqueue($num);
	   27		       } else {
	   28		 print "Found prime $num\n";
	   29		     $kid = new threads(\&check_num, $downstream, $num);
	   30	      }
	   31	  }
	   32	  $downstream->enqueue(undef) if $kid;
	   33	  $kid->join	       if $kid;
	   34 }

       This program uses the pipeline model to generate prime numbers.	Each
       thread in the pipeline has an input queue that feeds numbers to be
       checked, a prime number that its responsible for, and an output queue
       into which it funnels numbers that have failed the check.  If the
       thread has a number thats failed its check and theres no child
       thread, then the thread must have found a new prime number.  In that
       case, a new child thread is created for that prime and stuck on the end
       of the pipeline.

       This probably sounds a bit more confusing than it really is, so lets
       go through this program piece by piece and see what it does.  (For
       those of you who might be trying to remember exactly what a prime num
       ber is, its a number thats only evenly divisible by itself and 1)

       The bulk of the work is done by the check_num() subroutine, which takes
       a reference to its input queue and a prime number that its responsible
       for.  After pulling in the input queue and the prime that the subrou
       tines checking (line 20), we create a new queue (line 22) and reserve
       a scalar for the thread that were likely to create later (line 21).

       The while loop from lines 23 to line 31 grabs a scalar off the input
       queue and checks against the prime this thread is responsible for.
       Line 24 checks to see if theres a remainder when we modulo the number
       to be checked against our prime.  If there is one, the number must not
       be evenly divisible by our prime, so we need to either pass it on to
       the next thread if weve created one (line 26) or create a new thread
       if we havent.

       The new thread creation is line 29.  We pass on to it a reference to
       the queue weve created, and the prime number weve found.

       Finally, once the loop terminates (because we got a 0 or undef in the
       queue, which serves as a note to die), we pass on the notice to our
       child and wait for it to exit if weve created a child (lines 32 and
       37).

       Meanwhile, back in the main thread, we create a queue (line 9) and the
       initial child thread (line 10), and pre-seed it with the first prime:
       2.  Then we queue all the numbers from 3 to 1000 for checking (lines
       12-14), then queue a die notice (line 16) and wait for the first child
       thread to terminate (line 17).  Because a child wont die until its
       child has died, we know that were done once we return from the join.

       Thats how it works.  Its pretty simple; as with many Perl programs,
       the explanation is much longer than the program.

Different implementations of threads
       Some background on thread implementations from the operating system
       viewpoint.  There are three basic categories of threads: user-mode
       threads, kernel threads, and multiprocessor kernel threads.

       User-mode threads are threads that live entirely within a program and
       its libraries.  In this model, the OS knows nothing about threads.  As
       far as its concerned, your process is just a process.

       This is the easiest way to implement threads, and the way most OSes
       start.  The big disadvantage is that, since the OS knows nothing about
       threads, if one thread blocks they all do.  Typical blocking activities
       include most system calls, most I/O, and things like sleep().

       Kernel threads are the next step in thread evolution.  The OS knows
       about kernel threads, and makes allowances for them.  The main differ
       ence between a kernel thread and a user-mode thread is blocking.  With
       kernel threads, things that block a single thread dont block other
       threads.  This is not the case with user-mode threads, where the kernel
       blocks at the process level and not the thread level.

       This is a big step forward, and can give a threaded program quite a
       performance boost over non-threaded programs.  Threads that block per
       forming I/O, for example, wont block threads that are doing other
       things.	Each process still has only one thread running at once,
       though, regardless of how many CPUs a system might have.

       Since kernel threading can interrupt a thread at any time, they will
       uncover some of the implicit locking assumptions you may make in your
       program.  For example, something as simple as "$a = $a + 2" can behave
       unpredictably with kernel threads if $a is visible to other threads, as
       another thread may have changed $a between the time it was fetched on
       the right hand side and the time the new value is stored.

       Multiprocessor kernel threads are the final step in thread support.
       With multiprocessor kernel threads on a machine with multiple CPUs, the
       OS may schedule two or more threads to run simultaneously on different
       CPUs.

       This can give a serious performance boost to your threaded program,
       since more than one thread will be executing at the same time.  As a
       tradeoff, though, any of those nagging synchronization issues that
       might not have shown with basic kernel threads will appear with a
       vengeance.

       In addition to the different levels of OS involvement in threads, dif
       ferent OSes (and different thread implementations for a particular OS)
       allocate CPU cycles to threads in different ways.

       Cooperative multitasking systems have running threads give up control
       if one of two things happen.  If a thread calls a yield function, it
       gives up control.  It also gives up control if the thread does some
       thing that would cause it to block, such as perform I/O.  In a
       cooperative multitasking implementation, one thread can starve all the
       others for CPU time if it so chooses.

       Preemptive multitasking systems interrupt threads at regular intervals
       while the system decides which thread should run next.  In a preemptive
       multitasking system, one thread usually wont monopolize the CPU.

       On some systems, there can be cooperative and preemptive threads run
       ning simultaneously. (Threads running with realtime priorities often
       behave cooperatively, for example, while threads running at normal pri
       orities behave preemptively.)

       Most modern operating systems support preemptive multitasking nowadays.

Performance considerations
       The main thing to bear in mind when comparing ithreads to other thread
       ing models is the fact that for each new thread created, a complete
       copy of all the variables and data of the parent thread has to be
       taken. Thus thread creation can be quite expensive, both in terms of
       memory usage and time spent in creation. The ideal way to reduce these
       costs is to have a relatively short number of long-lived threads, all
       created fairly early on -  before the base thread has accumulated too
       much data. Of course, this may not always be possible, so compromises
       have to be made. However, after a thread has been created, its perfor
       mance and extra memory usage should be little different than ordinary
       code.

       Also note that under the current implementation, shared variables use a
       little more memory and are a little slower than ordinary variables.

Process-scope Changes
       Note that while threads themselves are separate execution threads and
       Perl data is thread-private unless explicitly shared, the threads can
       affect process-scope state, affecting all the threads.

       The most common example of this is changing the current working direc
       tory using chdir().  One thread calls chdir(), and the working direc
       tory of all the threads changes.

       Even more drastic example of a process-scope change is chroot(): the
       root directory of all the threads changes, and no thread can undo it
       (as opposed to chdir()).

       Further examples of process-scope changes include umask() and changing
       uids/gids.

       Thinking of mixing fork() and threads?  Please lie down and wait until
       the feeling passes.  Be aware that the semantics of fork() vary between
       platforms.  For example, some UNIX systems copy all the current threads
       into the child process, while others only copy the thread that called
       fork(). You have been warned!

       Similarly, mixing signals and threads should not be attempted.  Imple
       mentations are platform-dependent, and even the POSIX semantics may not
       be what you expect (and Perl doesnt even give you the full POSIX API).

Thread-Safety of System Libraries
       Whether various library calls are thread-safe is outside the control of
       Perl.  Calls often suffering from not being thread-safe include: local
       time(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(), rand(),
       and srand() -- in general, calls that depend on some global external
       state.

       If the system Perl is compiled in has thread-safe variants of such
       calls, they will be used.  Beyond that, Perl is at the mercy of the
       thread-safety or -unsafety of the calls.  Please consult your C library
       call documentation.

       On some platforms the thread-safe library interfaces may fail if the
       result buffer is too small (for example the user group databases may be
       rather large, and the reentrant interfaces may have to carry around a
       full snapshot of those databases).  Perl will start with a small
       buffer, but keep retrying and growing the result buffer until the
       result fits.  If this limitless growing sounds bad for security or mem
       ory consumption reasons you can recompile Perl with PERL_REENTRANT_MAX
       SIZE defined to the maximum number of bytes you will allow.

Conclusion
       A complete thread tutorial could fill a book (and has, many times), but
       with what weve covered in this introduction, you should be well on
       your way to becoming a threaded Perl expert.

Bibliography
       Heres a short bibliography courtesy of Jrgen Christoffel:

       Introductory Texts

       Birrell, Andrew D. An Introduction to Programming with Threads. Digital
       Equipment Corporation, 1989, DEC-SRC Research Report #35 online as
       http://gate
       keeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
       (highly recommended)

       Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
       Guide to Concurrency, Communication, and Multithreading. Prentice-Hall,
       1996.

       Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
       Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
       introduction to threads).

       Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice
       Hall, 1991, ISBN 0-13-590464-1.

       Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
       Pthreads Programming. OReilly & Associates, 1996, ISBN 156592-115-1
       (covers POSIX threads).

       OS-Related References

       Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso. Pro
       gramming under Mach. Addison-Wesley, 1994, ISBN 0-201-52739-1.

       Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
       1995, ISBN 0-13-219908-4 (great textbook).

       Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
       4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4

       Other References

       Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed.
       Addison-Wesley, 1998, ISBN 0-201-31006-6.

       comp.programming.threads FAQ, 

       Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
       Collection on Virtually Shared Memory Architectures" in Memory Manage
       ment: Proc. of the International Workshop IWMM 92, St. Malo, France,
       September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1992,
       ISBN 3540-55940-X (real-life thread applications).

       Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
       

Acknowledgements
       Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
       Sarathy, Ilya Zakharevich, Benjamin Sugars, Jrgen Christoffel, Joshua
       Pritikin, and Alan Burlison, for their help in reality-checking and
       polishing this article.	Big thanks to Tom Christiansen for his rewrite
       of the prime number generator.

AUTHOR
       Dan Sugalski 

       Slightly modified by Arthur Bergman to fit the new thread model/module.

       Reworked slightly by Jrg Walter  to be more concise
       about thread-safety of perl code.

       Rearranged slightly by Elizabeth Mattijsen  to put
       less emphasis on yield().

Copyrights
       The original version of this article originally appeared in The Perl
       Journal #10, and is copyright 1998 The Perl Journal. It appears cour
       tesy of Jon Orwant and The Perl Journal.  This document may be dis
       tributed under the same terms as Perl itself.

       For more information please see threads and threads::shared.



perl v5.8.8			  2008-04-25			 PERLTHRTUT(1)




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