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PERLOTHRTUT(1)	       Perl Programmers Reference Guide 	PERLOTHRTUT(1)



NAME
       perlothrtut - old tutorial on threads in Perl

DESCRIPTION
       WARNING: This tutorial describes the old-style thread model that was
       introduced in release 5.005. This model is now deprecated, and will be
       removed, probably in version 5.10. The interfaces described here were
       considered experimental, and are likely to be buggy.

       For information about the new interpreter threads ("ithreads") model,
       see the perlthrtut tutorial, and the threads and threads::shared mod
       ules.

       You are strongly encouraged to migrate any existing threads code to the
       new model as soon as possible.

What Is A Thread Anyway?
       A thread is a flow of control through a program with a single execution
       point.

       Sounds an awful lot like a process, doesnt it? Well, it should.
       Threads are one of the pieces of a process.  Every process has at least
       one thread and, up until now, every process running Perl had only one
       thread.	With 5.005, though, you can create extra threads.  Were going
       to show you how, when, and why.

Threaded Program Models
       There are three basic ways that you can structure a threaded program.
       Which model you choose depends on what you need your program to do.
       For many non-trivial threaded programs youll need to choose different
       models for different pieces of your program.

       Boss/Worker

       The boss/worker model usually has one boss thread and one or more
       worker threads.	The boss thread gathers or generates tasks that need
       to be done, then parcels those tasks out to the appropriate worker
       thread.

       This model is common in GUI and server programs, where a main thread
       waits for some event and then passes that event to the appropriate
       worker threads for processing.  Once the event has been passed on, the
       boss thread goes back to waiting for another event.

       The boss thread does relatively little work.  While tasks arent neces
       sarily performed faster than with any other method, it tends to have
       the best user-response times.

       Work Crew

       In the work crew model, several threads are created that do essentially
       the same thing to different pieces of data.  It closely mirrors classi
       cal parallel processing and vector processors, where a large array of
       processors do the exact same thing to many pieces of data.

       This model is particularly useful if the system running the program
       will distribute multiple threads across different processors.  It can
       also be useful in ray tracing or rendering engines, where the individ
       ual threads can pass on interim results to give the user visual feed
       back.

       Pipeline

       The pipeline model divides up a task into a series of steps, and passes
       the results of one step on to the thread processing the next.  Each
       thread does one thing to each piece of data and passes the results to
       the next thread in line.

       This model makes the most sense if you have multiple processors so two
       or more threads will be executing in parallel, though it can often make
       sense in other contexts as well.  It tends to keep the individual tasks
       small and simple, as well as allowing some parts of the pipeline to
       block (on I/O or system calls, for example) while other parts keep
       going.  If youre running different parts of the pipeline on different
       processors you may also take advantage of the caches on each processor.

       This model is also handy for a form of recursive programming where,
       rather than having a subroutine call itself, it instead creates another
       thread.	Prime and Fibonacci generators both map well to this form of
       the pipeline model. (A version of a prime number generator is presented
       later on.)

Native threads
       There are several different ways to implement threads on a system.  How
       threads are implemented depends both on the vendor and, in some cases,
       the version of the operating system.  Often the first implementation
       will be relatively simple, but later versions of the OS will be more
       sophisticated.

       While the information in this section is useful, its not necessary, so
       you can skip it if you dont feel up to it.

       There are three basic categories of threads-user-mode threads, kernel
       threads, and multiprocessor kernel threads.

       User-mode threads are threads that live entirely within a program and
       its libraries.  In this model, the OS knows nothing about threads.  As
       far as its concerned, your process is just a process.

       This is the easiest way to implement threads, and the way most OSes
       start.  The big disadvantage is that, since the OS knows nothing about
       threads, if one thread blocks they all do.  Typical blocking activities
       include most system calls, most I/O, and things like sleep().

       Kernel threads are the next step in thread evolution.  The OS knows
       about kernel threads, and makes allowances for them.  The main differ
       ence between a kernel thread and a user-mode thread is blocking.  With
       kernel threads, things that block a single thread dont block other
       threads.  This is not the case with user-mode threads, where the kernel
       blocks at the process level and not the thread level.

       This is a big step forward, and can give a threaded program quite a
       performance boost over non-threaded programs.  Threads that block per
       forming I/O, for example, wont block threads that are doing other
       things.	Each process still has only one thread running at once,
       though, regardless of how many CPUs a system might have.

       Since kernel threading can interrupt a thread at any time, they will
       uncover some of the implicit locking assumptions you may make in your
       program.  For example, something as simple as "$a = $a + 2" can behave
       unpredictably with kernel threads if $a is visible to other threads, as
       another thread may have changed $a between the time it was fetched on
       the right hand side and the time the new value is stored.

       Multiprocessor Kernel Threads are the final step in thread support.
       With multiprocessor kernel threads on a machine with multiple CPUs, the
       OS may schedule two or more threads to run simultaneously on different
       CPUs.

       This can give a serious performance boost to your threaded program,
       since more than one thread will be executing at the same time.  As a
       tradeoff, though, any of those nagging synchronization issues that
       might not have shown with basic kernel threads will appear with a
       vengeance.

       In addition to the different levels of OS involvement in threads, dif
       ferent OSes (and different thread implementations for a particular OS)
       allocate CPU cycles to threads in different ways.

       Cooperative multitasking systems have running threads give up control
       if one of two things happen.  If a thread calls a yield function, it
       gives up control.  It also gives up control if the thread does some
       thing that would cause it to block, such as perform I/O.  In a coopera
       tive multitasking implementation, one thread can starve all the others
       for CPU time if it so chooses.

       Preemptive multitasking systems interrupt threads at regular intervals
       while the system decides which thread should run next.  In a preemptive
       multitasking system, one thread usually wont monopolize the CPU.

       On some systems, there can be cooperative and preemptive threads run
       ning simultaneously. (Threads running with realtime priorities often
       behave cooperatively, for example, while threads running at normal pri
       orities behave preemptively.)

What kind of threads are perl threads?
       If you have experience with other thread implementations, you might
       find that things arent quite what you expect.  Its very important to
       remember when dealing with Perl threads that Perl Threads Are Not X
       Threads, for all values of X.  They arent POSIX threads, or Dec
       Threads, or Javas Green threads, or Win32 threads.  There are similar
       ities, and the broad concepts are the same, but if you start looking
       for implementation details youre going to be either disappointed or
       confused.  Possibly both.

       This is not to say that Perl threads are completely different from
       everything thats ever come before--theyre not.  Perls threading
       model owes a lot to other thread models, especially POSIX.  Just as
       Perl is not C, though, Perl threads are not POSIX threads.  So if you
       find yourself looking for mutexes, or thread priorities, its time to
       step back a bit and think about what you want to do and how Perl can do
       it.

Threadsafe Modules
       The addition of threads has changed Perls internals substantially.
       There are implications for people who write modules--especially modules
       with XS code or external libraries.  While most modules wont encounter
       any problems, modules that arent explicitly tagged as thread-safe
       should be tested before being used in production code.

       Not all modules that you might use are thread-safe, and you should
       always assume a module is unsafe unless the documentation says other
       wise.  This includes modules that are distributed as part of the core.
       Threads are a beta feature, and even some of the standard modules
       arent thread-safe.

       If youre using a module thats not thread-safe for some reason, you
       can protect yourself by using semaphores and lots of programming disci
       pline to control access to the module.  Semaphores are covered later in
       the article.  Perl Threads Are Different

Thread Basics
       The core Thread module provides the basic functions you need to write
       threaded programs.  In the following sections well cover the basics,
       showing you what you need to do to create a threaded program.   After
       that, well go over some of the features of the Thread module that make
       threaded programming easier.

       Basic Thread Support

       Thread support is a Perl compile-time option-its something thats
       turned on or off when Perl is built at your site, rather than when your
       programs are compiled. If your Perl wasnt compiled with thread support
       enabled, then any attempt to use threads will fail.

       Remember that the threading support in 5.005 is in beta release, and
       should be treated as such.   You should expect that it may not function
       entirely properly, and the thread interface may well change some before
       it is a fully supported, production release.  The beta version
       shouldnt be used for mission-critical projects.	Having said that,
       threaded Perl is pretty nifty, and worth a look.

       Your programs can use the Config module to check whether threads are
       enabled. If your program cant run without them, you can say something
       like:

	 $Config{usethreads} or die "Recompile Perl with threads to run this program.";

       A possibly-threaded program using a possibly-threaded module might have
       code like this:

	   use Config;
	   use MyMod;

	   if ($Config{usethreads}) {
	       # We have threads
	       require MyMod_threaded;
	       import MyMod_threaded;
	   } else {
	       require MyMod_unthreaded;
	       import MyMod_unthreaded;
	   }

       Since code that runs both with and without threads is usually pretty
       messy, its best to isolate the thread-specific code in its own module.
       In our example above, thats what MyMod_threaded is, and its only
       imported if were running on a threaded Perl.

       Creating Threads

       The Thread package provides the tools you need to create new threads.
       Like any other module, you need to tell Perl you want to use it; use
       Thread imports all the pieces you need to create basic threads.

       The simplest, straightforward way to create a thread is with new():

	   use Thread;

	   $thr = new Thread \&sub1;

	   sub sub1 {
	       print "In the thread\n";
	   }

       The new() method takes a reference to a subroutine and creates a new
       thread, which starts executing in the referenced subroutine.  Control
       then passes both to the subroutine and the caller.

       If you need to, your program can pass parameters to the subroutine as
       part of the thread startup.  Just include the list of parameters as
       part of the "Thread::new" call, like this:

	   use Thread;
	   $Param3 = "foo";
	   $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
	   $thr = new Thread \&sub1, @ParamList;
	   $thr = new Thread \&sub1, qw(Param1 Param2 $Param3);

	   sub sub1 {
	       my @InboundParameters = @_;
	       print "In the thread\n";
	       print "got parameters >", join("<>", @InboundParameters), "<\n";
	   }

       The subroutine runs like a normal Perl subroutine, and the call to new
       Thread returns whatever the subroutine returns.

       The last example illustrates another feature of threads.  You can spawn
       off several threads using the same subroutine.  Each thread executes
       the same subroutine, but in a separate thread with a separate environ
       ment and potentially separate arguments.

       The other way to spawn a new thread is with async(), which is a way to
       spin off a chunk of code like eval(), but into its own thread:

	   use Thread qw(async);

	   $LineCount = 0;

	   $thr = async {
	       while(<>) {$LineCount++}
	       print "Got $LineCount lines\n";
	   };

	   print "Waiting for the linecount to end\n";
	   $thr->join;
	   print "All done\n";

       Youll notice we did a use Thread qw(async) in that example.  async is
       not exported by default, so if you want it, youll either need to
       import it before you use it or fully qualify it as Thread::async.
       Youll also note that theres a semicolon after the closing brace.
       Thats because async() treats the following block as an anonymous sub
       routine, so the semicolon is necessary.

       Like eval(), the code executes in the same context as it would if it
       werent spun off.  Since both the code inside and after the async start
       executing, you need to be careful with any shared resources.  Locking
       and other synchronization techniques are covered later.

       Giving up control

       There are times when you may find it useful to have a thread explicitly
       give up the CPU to another thread.  Your threading package might not
       support preemptive multitasking for threads, for example, or you may be
       doing something compute-intensive and want to make sure that the user-
       interface thread gets called frequently.  Regardless, there are times
       that you might want a thread to give up the processor.

       Perls threading package provides the yield() function that does this.
       yield() is pretty straightforward, and works like this:

	   use Thread qw(yield async);
	   async {
	       my $foo = 50;
	       while ($foo--) { print "first async\n" }
	       yield;
	       $foo = 50;
	       while ($foo--) { print "first async\n" }
	   };
	   async {
	       my $foo = 50;
	       while ($foo--) { print "second async\n" }
	       yield;
	       $foo = 50;
	       while ($foo--) { print "second async\n" }
	   };

       Waiting For A Thread To Exit

       Since threads are also subroutines, they can return values.  To wait
       for a thread to exit and extract any scalars it might return, you can
       use the join() method.

	   use Thread;
	   $thr = new Thread \&sub1;

	   @ReturnData = $thr->join;
	   print "Thread returned @ReturnData";

	   sub sub1 { return "Fifty-six", "foo", 2; }

       In the example above, the join() method returns as soon as the thread
       ends.  In addition to waiting for a thread to finish and gathering up
       any values that the thread might have returned, join() also performs
       any OS cleanup necessary for the thread.  That cleanup might be impor
       tant, especially for long-running programs that spawn lots of threads.
       If you dont want the return values and dont want to wait for the
       thread to finish, you should call the detach() method instead. detach()
       is covered later in the article.

       Errors In Threads

       So what happens when an error occurs in a thread? Any errors that could
       be caught with eval() are postponed until the thread is joined.	If
       your program never joins, the errors appear when your program exits.

       Errors deferred until a join() can be caught with eval():

	   use Thread qw(async);
	   $thr = async {$b = 3/0};   # Divide by zero error
	   $foo = eval {$thr->join};
	   if ($@) {
	       print "died with error $@\n";
	   } else {
	       print "Hey, why arent you dead?\n";
	   }

       eval() passes any results from the joined thread back unmodified, so if
       you want the return value of the thread, this is your only chance to
       get them.

       Ignoring A Thread

       join() does three things: it waits for a thread to exit, cleans up
       after it, and returns any data the thread may have produced.  But what
       if youre not interested in the threads return values, and you dont
       really care when the thread finishes? All you want is for the thread to
       get cleaned up after when its done.

       In this case, you use the detach() method.  Once a thread is detached,
       itll run until its finished, then Perl will clean up after it
       automatically.

	   use Thread;
	   $thr = new Thread \&sub1; # Spawn the thread

	   $thr->detach; # Now we officially dont care any more

	   sub sub1 {
	       $a = 0;
	       while (1) {
		   $a++;
		   print "\$a is $a\n";
		   sleep 1;
	       }
	   }

       Once a thread is detached, it may not be joined, and any output that it
       might have produced (if it was done and waiting for a join) is lost.

Threads And Data
       Now that weve covered the basics of threads, its time for our next
       topic: data.  Threading introduces a couple of complications to data
       access that non-threaded programs never need to worry about.

       Shared And Unshared Data

       The single most important thing to remember when using threads is that
       all threads potentially have access to all the data anywhere in your
       program.  While this is true with a nonthreaded Perl program as well,
       its especially important to remember with a threaded program, since
       more than one thread can be accessing this data at once.

       Perls scoping rules dont change because youre using threads.  If a
       subroutine (or block, in the case of async()) could see a variable if
       you werent running with threads, it can see it if you are.  This is
       especially important for the subroutines that create, and makes "my"
       variables even more important.  Remember--if your variables arent lex
       ically scoped (declared with "my") youre probably sharing them between
       threads.

       Thread Pitfall: Races

       While threads bring a new set of useful tools, they also bring a number
       of pitfalls.  One pitfall is the race condition:

	   use Thread;
	   $a = 1;
	   $thr1 = Thread->new(\&sub1);
	   $thr2 = Thread->new(\&sub2);

	   sleep 10;
	   print "$a\n";

	   sub sub1 { $foo = $a; $a = $foo + 1; }
	   sub sub2 { $bar = $a; $a = $bar + 1; }

       What do you think $a will be? The answer, unfortunately, is "it
       depends." Both sub1() and sub2() access the global variable $a, once to
       read and once to write.	Depending on factors ranging from your thread
       implementations scheduling algorithm to the phase of the moon, $a can
       be 2 or 3.

       Race conditions are caused by unsynchronized access to shared data.
       Without explicit synchronization, theres no way to be sure that noth
       ing has happened to the shared data between the time you access it and
       the time you update it.	Even this simple code fragment has the
       possibility of error:

	   use Thread qw(async);
	   $a = 2;
	   async{ $b = $a; $a = $b + 1; };
	   async{ $c = $a; $a = $c + 1; };

       Two threads both access $a.  Each thread can potentially be interrupted
       at any point, or be executed in any order.  At the end, $a could be 3
       or 4, and both $b and $c could be 2 or 3.

       Whenever your program accesses data or resources that can be accessed
       by other threads, you must take steps to coordinate access or risk data
       corruption and race conditions.

       Controlling access: lock()

       The lock() function takes a variable (or subroutine, but well get to
       that later) and puts a lock on it.  No other thread may lock the vari
       able until the locking thread exits the innermost block containing the
       lock.  Using lock() is straightforward:

	   use Thread qw(async);
	   $a = 4;
	   $thr1 = async {
	       $foo = 12;
	       {
		   lock ($a); # Block until we get access to $a
		   $b = $a;
		   $a = $b * $foo;
	       }
	       print "\$foo was $foo\n";
	   };
	   $thr2 = async {
	       $bar = 7;
	       {
		   lock ($a); # Block until we can get access to $a
		   $c = $a;
		   $a = $c * $bar;
	       }
	       print "\$bar was $bar\n";
	   };
	   $thr1->join;
	   $thr2->join;
	   print "\$a is $a\n";

       lock() blocks the thread until the variable being locked is available.
       When lock() returns, your thread can be sure that no other thread can
       lock that variable until the innermost block containing the lock exits.

       Its important to note that locks dont prevent access to the variable
       in question, only lock attempts.  This is in keeping with Perls long
       standing tradition of courteous programming, and the advisory file
       locking that flock() gives you.	Locked subroutines behave differently,
       however.  Well cover that later in the article.

       You may lock arrays and hashes as well as scalars.  Locking an array,
       though, will not block subsequent locks on array elements, just lock
       attempts on the array itself.

       Finally, locks are recursive, which means its okay for a thread to
       lock a variable more than once.	The lock will last until the outermost
       lock() on the variable goes out of scope.

       Thread Pitfall: Deadlocks

       Locks are a handy tool to synchronize access to data.  Using them prop
       erly is the key to safe shared data.  Unfortunately, locks arent with
       out their dangers.  Consider the following code:

	   use Thread qw(async yield);
	   $a = 4;
	   $b = "foo";
	   async {
	       lock($a);
	       yield;
	       sleep 20;
	       lock ($b);
	   };
	   async {
	       lock($b);
	       yield;
	       sleep 20;
	       lock ($a);
	   };

       This program will probably hang until you kill it.  The only way it
       wont hang is if one of the two async() routines acquires both locks
       first.  A guaranteed-to-hang version is more complicated, but the prin
       ciple is the same.

       The first thread spawned by async() will grab a lock on $a then, a sec
       ond or two later, try to grab a lock on $b.  Meanwhile, the second
       thread grabs a lock on $b, then later tries to grab a lock on $a.  The
       second lock attempt for both threads will block, each waiting for the
       other to release its lock.

       This condition is called a deadlock, and it occurs whenever two or more
       threads are trying to get locks on resources that the others own.  Each
       thread will block, waiting for the other to release a lock on a
       resource.  That never happens, though, since the thread with the
       resource is itself waiting for a lock to be released.

       There are a number of ways to handle this sort of problem.  The best
       way is to always have all threads acquire locks in the exact same
       order.  If, for example, you lock variables $a, $b, and $c, always lock
       $a before $b, and $b before $c.	Its also best to hold on to locks for
       as short a period of time to minimize the risks of deadlock.

       Queues: Passing Data Around

       A queue is a special thread-safe object that lets you put data in one
       end and take it out the other without having to worry about synchro
       nization issues.  Theyre pretty straightforward, and look like this:

	   use Thread qw(async);
	   use Thread::Queue;

	   my $DataQueue = new Thread::Queue;
	   $thr = async {
	       while ($DataElement = $DataQueue->dequeue) {
		   print "Popped $DataElement off the queue\n";
	       }
	   };

	   $DataQueue->enqueue(12);
	   $DataQueue->enqueue("A", "B", "C");
	   $DataQueue->enqueue(\$thr);
	   sleep 10;
	   $DataQueue->enqueue(undef);

       You create the queue with new Thread::Queue.  Then you can add lists of
       scalars onto the end with enqueue(), and pop scalars off the front of
       it with dequeue().  A queue has no fixed size, and can grow as needed
       to hold everything pushed on to it.

       If a queue is empty, dequeue() blocks until another thread enqueues
       something.  This makes queues ideal for event loops and other communi
       cations between threads.

Threads And Code
       In addition to providing thread-safe access to data via locks and
       queues, threaded Perl also provides general-purpose semaphores for
       coarser synchronization than locks provide and thread-safe access to
       entire subroutines.

       Semaphores: Synchronizing Data Access

       Semaphores are a kind of generic locking mechanism.  Unlike lock, which
       gets a lock on a particular scalar, Perl doesnt associate any particu
       lar thing with a semaphore so you can use them to control access to
       anything you like.  In addition, semaphores can allow more than one
       thread to access a resource at once, though by default semaphores only
       allow one thread access at a time.

       Basic semaphores
	   Semaphores have two methods, down and up. down decrements the
	   resource count, while up increments it.  down calls will block if
	   the semaphores current count would decrement below zero.  This
	   program gives a quick demonstration:

	       use Thread qw(yield);
	       use Thread::Semaphore;
	       my $semaphore = new Thread::Semaphore;
	       $GlobalVariable = 0;

	       $thr1 = new Thread \&sample_sub, 1;
	       $thr2 = new Thread \&sample_sub, 2;
	       $thr3 = new Thread \&sample_sub, 3;

	       sub sample_sub {
		   my $SubNumber = shift @_;
		   my $TryCount = 10;
		   my $LocalCopy;
		   sleep 1;
		   while ($TryCount--) {
		       $semaphore->down;
		       $LocalCopy = $GlobalVariable;
		       print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
		       yield;
		       sleep 2;
		       $LocalCopy++;
		       $GlobalVariable = $LocalCopy;
		       $semaphore->up;
		   }
	       }

	   The three invocations of the subroutine all operate in sync.  The
	   semaphore, though, makes sure that only one thread is accessing the
	   global variable at once.

       Advanced Semaphores
	   By default, semaphores behave like locks, letting only one thread
	   down() them at a time.  However, there are other uses for
	   semaphores.

	   Each semaphore has a counter attached to it. down() decrements the
	   counter and up() increments the counter.  By default, semaphores
	   are created with the counter set to one, down() decrements by one,
	   and up() increments by one.	If down() attempts to decrement the
	   counter below zero, it blocks until the counter is large enough.
	   Note that while a semaphore can be created with a starting count of
	   zero, any up() or down() always changes the counter by at least
	   one. $semaphore->down(0) is the same as $semaphore->down(1).

	   The question, of course, is why would you do something like this?
	   Why create a semaphore with a starting count thats not one, or why
	   decrement/increment it by more than one? The answer is resource
	   availability.  Many resources that you want to manage access for
	   can be safely used by more than one thread at once.

	   For example, lets take a GUI driven program.  It has a semaphore
	   that it uses to synchronize access to the display, so only one
	   thread is ever drawing at once.  Handy, but of course you dont
	   want any thread to start drawing until things are properly set up.
	   In this case, you can create a semaphore with a counter set to
	   zero, and up it when things are ready for drawing.

	   Semaphores with counters greater than one are also useful for
	   establishing quotas.  Say, for example, that you have a number of
	   threads that can do I/O at once.  You dont want all the threads
	   reading or writing at once though, since that can potentially swamp
	   your I/O channels, or deplete your process quota of filehandles.
	   You can use a semaphore initialized to the number of concurrent I/O
	   requests (or open files) that you want at any one time, and have
	   your threads quietly block and unblock themselves.

	   Larger increments or decrements are handy in those cases where a
	   thread needs to check out or return a number of resources at once.

       Attributes: Restricting Access To Subroutines

       In addition to synchronizing access to data or resources, you might
       find it useful to synchronize access to subroutines.  You may be
       accessing a singular machine resource (perhaps a vector processor), or
       find it easier to serialize calls to a particular subroutine than to
       have a set of locks and semaphores.

       One of the additions to Perl 5.005 is subroutine attributes.  The
       Thread package uses these to provide several flavors of serialization.
       Its important to remember that these attributes are used in the compi
       lation phase of your program so you cant change a subroutines behav
       ior while your program is actually running.

       Subroutine Locks

       The basic subroutine lock looks like this:

	   sub test_sub :locked {
	   }

       This ensures that only one thread will be executing this subroutine at
       any one time.  Once a thread calls this subroutine, any other thread
       that calls it will block until the thread in the subroutine exits it.
       A more elaborate example looks like this:

	   use Thread qw(yield);

	   new Thread \&thread_sub, 1;
	   new Thread \&thread_sub, 2;
	   new Thread \&thread_sub, 3;
	   new Thread \&thread_sub, 4;

	   sub sync_sub :locked {
	       my $CallingThread = shift @_;
	       print "In sync_sub for thread $CallingThread\n";
	       yield;
	       sleep 3;
	       print "Leaving sync_sub for thread $CallingThread\n";
	   }

	   sub thread_sub {
	       my $ThreadID = shift @_;
	       print "Thread $ThreadID calling sync_sub\n";
	       sync_sub($ThreadID);
	       print "$ThreadID is done with sync_sub\n";
	   }

       The "locked" attribute tells perl to lock sync_sub(), and if you run
       this, you can see that only one thread is in it at any one time.

       Methods

       Locking an entire subroutine can sometimes be overkill, especially when
       dealing with Perl objects.  When calling a method for an object, for
       example, you want to serialize calls to a method, so that only one
       thread will be in the subroutine for a particular object, but threads
       calling that subroutine for a different object arent blocked.  The
       method attribute indicates whether the subroutine is really a method.

	   use Thread;

	   sub tester {
	       my $thrnum = shift @_;
	       my $bar = new Foo;
	       foreach (1..10) {
		   print "$thrnum calling per_object\n";
		   $bar->per_object($thrnum);
		   print "$thrnum out of per_object\n";
		   yield;
		   print "$thrnum calling one_at_a_time\n";
		   $bar->one_at_a_time($thrnum);
		   print "$thrnum out of one_at_a_time\n";
		   yield;
	       }
	   }

	   foreach my $thrnum (1..10) {
	       new Thread \&tester, $thrnum;
	   }

	   package Foo;
	   sub new {
	       my $class = shift @_;
	       return bless [@_], $class;
	   }

	   sub per_object :locked :method {
	       my ($class, $thrnum) = @_;
	       print "In per_object for thread $thrnum\n";
	       yield;
	       sleep 2;
	       print "Exiting per_object for thread $thrnum\n";
	   }

	   sub one_at_a_time :locked {
	       my ($class, $thrnum) = @_;
	       print "In one_at_a_time for thread $thrnum\n";
	       yield;
	       sleep 2;
	       print "Exiting one_at_a_time for thread $thrnum\n";
	   }

       As you can see from the output (omitted for brevity; its 800 lines)
       all the threads can be in per_object() simultaneously, but only one
       thread is ever in one_at_a_time() at once.

       Locking A Subroutine

       You can lock a subroutine as you would lock a variable.	Subroutine
       locks work the same as specifying a "locked" attribute for the subrou
       tine, and block all access to the subroutine for other threads until
       the lock goes out of scope.  When the subroutine isnt locked, any num
       ber of threads can be in it at once, and getting a lock on a subroutine
       doesnt affect threads already in the subroutine.  Getting a lock on a
       subroutine looks like this:

	   lock(\&sub_to_lock);

       Simple enough.  Unlike the "locked" attribute, which is a compile time
       option, locking and unlocking a subroutine can be done at runtime at
       your discretion.  There is some runtime penalty to using lock(\&sub)
       instead of the "locked" attribute, so make sure youre choosing the
       proper method to do the locking.

       Youd choose lock(\&sub) when writing modules and code to run on both
       threaded and unthreaded Perl, especially for code that will run on
       5.004 or earlier Perls.	In that case, its useful to have subroutines
       that should be serialized lock themselves if theyre running threaded,
       like so:

	   package Foo;
	   use Config;
	   $Running_Threaded = 0;

	   BEGIN { $Running_Threaded = $Config{usethreads} }

	   sub sub1 { lock(\&sub1) if $Running_Threaded }

       This way you can ensure single-threadedness regardless of which version
       of Perl youre running.

General Thread Utility Routines
       Weve covered the workhorse parts of Perls threading package, and with
       these tools you should be well on your way to writing threaded code and
       packages.  There are a few useful little pieces that didnt really fit
       in anyplace else.

       What Thread Am I In?

       The Thread->self method provides your program with a way to get an
       object representing the thread its currently in.  You can use this
       object in the same way as the ones returned from the thread creation.

       Thread IDs

       tid() is a thread object method that returns the thread ID of the
       thread the object represents.  Thread IDs are integers, with the main
       thread in a program being 0.  Currently Perl assigns a unique tid to
       every thread ever created in your program, assigning the first thread
       to be created a tid of 1, and increasing the tid by 1 for each new
       thread thats created.

       Are These Threads The Same?

       The equal() method takes two thread objects and returns true if the
       objects represent the same thread, and false if they dont.

       What Threads Are Running?

       Thread->list returns a list of thread objects, one for each thread
       thats currently running.  Handy for a number of things, including
       cleaning up at the end of your program:

	   # Loop through all the threads
	   foreach $thr (Thread->list) {
	       # Dont join the main thread or ourselves
	       if ($thr->tid && !Thread::equal($thr, Thread->self)) {
		   $thr->join;
	       }
	   }

       The example above is just for illustration.  It isnt strictly neces
       sary to join all the threads you create, since Perl detaches all the
       threads before it exits.

A Complete Example
       Confused yet? Its time for an example program to show some of the
       things weve covered.  This program finds prime numbers using threads.

	   1  #!/usr/bin/perl -w
	   2  # prime-pthread, courtesy of Tom Christiansen
	   3
	   4  use strict;
	   5
	   6  use Thread;
	   7  use Thread::Queue;
	   8
	   9  my $stream = new Thread::Queue;
	   10 my $kid	 = new Thread(\&check_num, $stream, 2);
	   11
	   12 for my $i ( 3 .. 1000 ) {
	   13	  $stream->enqueue($i);
	   14 }
	   15
	   16 $stream->enqueue(undef);
	   17 $kid->join();
	   18
	   19 sub check_num {
	   20	  my ($upstream, $cur_prime) = @_;
	   21	  my $kid;
	   22	  my $downstream = new Thread::Queue;
	   23	  while (my $num = $upstream->dequeue) {
	   24	      next unless $num % $cur_prime;
	   25	      if ($kid) {
	   26		 $downstream->enqueue($num);
	   27		       } else {
	   28		 print "Found prime $num\n";
	   29		     $kid = new Thread(\&check_num, $downstream, $num);
	   30	      }
	   31	  }
	   32	  $downstream->enqueue(undef) if $kid;
	   33	  $kid->join()	       if $kid;
	   34 }

       This program uses the pipeline model to generate prime numbers.	Each
       thread in the pipeline has an input queue that feeds numbers to be
       checked, a prime number that its responsible for, and an output queue
       that it funnels numbers that have failed the check into.  If the thread
       has a number thats failed its check and theres no child thread, then
       the thread must have found a new prime number.  In that case, a new
       child thread is created for that prime and stuck on the end of the
       pipeline.

       This probably sounds a bit more confusing than it really is, so lets go
       through this program piece by piece and see what it does.  (For those
       of you who might be trying to remember exactly what a prime number is,
       its a number thats only evenly divisible by itself and 1)

       The bulk of the work is done by the check_num() subroutine, which takes
       a reference to its input queue and a prime number that its responsible
       for.  After pulling in the input queue and the prime that the subrou
       tines checking (line 20), we create a new queue (line 22) and reserve
       a scalar for the thread that were likely to create later (line 21).

       The while loop from lines 23 to line 31 grabs a scalar off the input
       queue and checks against the prime this thread is responsible for.
       Line 24 checks to see if theres a remainder when we modulo the number
       to be checked against our prime.  If there is one, the number must not
       be evenly divisible by our prime, so we need to either pass it on to
       the next thread if weve created one (line 26) or create a new thread
       if we havent.

       The new thread creation is line 29.  We pass on to it a reference to
       the queue weve created, and the prime number weve found.

       Finally, once the loop terminates (because we got a 0 or undef in the
       queue, which serves as a note to die), we pass on the notice to our
       child and wait for it to exit if weve created a child (Lines 32 and
       37).

       Meanwhile, back in the main thread, we create a queue (line 9) and the
       initial child thread (line 10), and pre-seed it with the first prime:
       2.  Then we queue all the numbers from 3 to 1000 for checking (lines
       12-14), then queue a die notice (line 16) and wait for the first child
       thread to terminate (line 17).  Because a child wont die until its
       child has died, we know that were done once we return from the join.

       Thats how it works.  Its pretty simple; as with many Perl programs,
       the explanation is much longer than the program.

Conclusion
       A complete thread tutorial could fill a book (and has, many times), but
       this should get you well on your way.  The final authority on how
       Perls threads behave is the documentation bundled with the Perl dis
       tribution, but with what weve covered in this article, you should be
       well on your way to becoming a threaded Perl expert.

Bibliography
       Heres a short bibliography courtesy of Jrgen Christoffel:

       Introductory Texts

       Birrell, Andrew D. An Introduction to Programming with Threads. Digital
       Equipment Corporation, 1989, DEC-SRC Research Report #35 online as
       http://www.research.digital.com/SRC/staff/birrell/bib.html (highly rec
       ommended)

       Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
       Guide to Concurrency, Communication, and Multithreading. Prentice-Hall,
       1996.

       Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
       Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
       introduction to threads).

       Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice
       Hall, 1991, ISBN 0-13-590464-1.

       Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
       Pthreads Programming. OReilly & Associates, 1996, ISBN 156592-115-1
       (covers POSIX threads).

       OS-Related References

       Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso. Pro
       gramming under Mach. Addison-Wesley, 1994, ISBN 0-201-52739-1.

       Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
       1995, ISBN 0-13-219908-4 (great textbook).

       Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
       4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4

       Other References

       Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed.
       Addison-Wesley, 1998, ISBN 0-201-31006-6.

       Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
       Collection on Virtually Shared Memory Architectures" in Memory Manage
       ment: Proc. of the International Workshop IWMM 92, St. Malo, France,
       September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1992,
       ISBN 3540-55940-X (real-life thread applications).

Acknowledgements
       Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
       Sarathy, Ilya Zakharevich, Benjamin Sugars, Jrgen Christoffel, Joshua
       Pritikin, and Alan Burlison, for their help in reality-checking and
       polishing this article.	Big thanks to Tom Christiansen for his rewrite
       of the prime number generator.

AUTHOR
       Dan Sugalski 

Copyrights
       This article originally appeared in The Perl Journal #10, and is copy
       right 1998 The Perl Journal. It appears courtesy of Jon Orwant and The
       Perl Journal.  This document may be distributed under the same terms as
       Perl itself.



perl v5.8.8			  2008-04-25			PERLOTHRTUT(1)




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